M3A Labs / Vortex Shift / Guide

Run Upgrades (Perks)

Every time you clear a level you choose one of three random upgrades. They last until the end of the run and most of them stack, so each run slowly turns into a build. The picks you make on levels two and three usually set the direction: a tank, a magnet, a combo machine or a walking bomb.

UpgradeCopiesEffect
REINFORCED HULL
DEFENSE
up to 5+1 max hull, and repairs you to full.
PROSPECTOR
SCORE
up to 5Gems are worth +30% score (stacks).
TRACTOR BEAM
UTILITY
up to 3Wider collection radius (stacks).
COMBO STABILIZER
SCORE
up to 3Combo lasts 2 seconds longer before resetting (stacks).
DAMPENERS
DEFENSE
up to 3Orbit speed −8% - everything gets easier to dodge (stacks).
AEGIS PROTOCOL
DEFENSE
up to 3Start every level with a free shield charge (one per copy owned - stacks).
OVERCLOCK
UTILITY
up to 2Chrono and Magnet power-ups last 50% longer (stacks).
EFFICIENT CORE
SCORE
up to 3Level gem quotas reduced by 15% (stacks).
MOMENTUM
SCORE
up to 4Passive survival score +50% (stacks).
PHASE CLOAK
DEFENSE
up to 4Immune to mines for 0.25 s after a ring switch (+0.15 s per stack, recharges 3 s between uses).
LUCKY CHARM
UTILITY
up to 3Special power-ups appear 20% more often (stacks).
PULSE ECHO
ATTACK
up to 2Losing hull detonates every mine on your orbit (+100 score each, stacks).
ABILITY COOLANT
UTILITY
up to 3Your ship ability cools down 10% faster (stacks up to 3).
GEM DETONATOR
ATTACK
onceCollecting a gem detonates the mines right next to it (heavy mines resist).
SHIELD REPRISAL
ATTACK
onceWhenever a shield charge breaks, a free Pulse detonates every mine on your orbit.
GRAZE CLOAK
DEFENSE
up to 2Every graze grants 0.3 s of mine immunity per stack.
FLOW STATE
SCORE
onceWhile your combo rank is S or higher, orbit speed −15%.
STATIC CHARGE
DEFENSE
up to 2Grazes charge a battery: every 6 grazes become a shield charge (every 4 with 2 copies). EMP mines drain it.
CRITICAL MASS
ATTACK
up to 2Every 10 gems you collect fire a free Pulse on your orbit (every 7 with 2 copies).
GRAZE FUSE
ATTACK
up to 2Grazed mines blow up 0.8 s later, taking nearby mines with them. With 2 copies the blast is wider and breaks heavy mines too.
SALVAGE RIG
ATTACK
up to 2Mines you destroy have a 25% chance to leave a gem behind (45% with 2 copies). Up to 2 gems per blast, 4 with 2 copies.
PRISM SPLITTER
UTILITY
up to 2Prisms appear more often, and each one you collect throws gem shards onto the neighboring orbits (stacks).

A few builds I like

Two perks deserve a special mention. REINFORCED HULL repairs you to full when you already have the maximum, so picking it is never a waste. PHASE CLOAK stacks up to four times but needs three seconds to recharge between uses, so it rewards switching on purpose rather than spamming (see engine overheat).

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